# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Clair Obscur Expedition 33 Template

game: Clair Obscur Expedition 33
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Clair Obscur Expedition 33: 0.2.1 # Version of the world required for this yaml to work as expected.

Clair Obscur Expedition 33:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  goal:
    # The victory condition for your run
    paintress: 0
    curator: 50
    clea: 0
    painted_love: 0
    simon: 0

  char_shuffle:
    # Shuffles characters into the item pool.
    'false': 50
    'true': 0

  shuffle_free_aim:
    # Shuffles the ability to shoot outside of battle into the pool.
    'false': 50
    'true': 0

  exclude_endgame_locations:
    # Determines how to handle locations higher level than the set goal, if the goal is Paintress or Curator.
    # Excluded: Locations won't be added to the pool.
    # Filler: Locations will only contain filler items.
    # Included: All locations are included.
    excluded: 50
    filler: 0
    included: 0

  exclude_endless_tower:
    # Determines how to handle Endless Tower locations.
    # Excluded: Locations won't be added to the pool.
    # Filler: Locations will only contain filler items.
    # Included: All locations are included.
    excluded: 50
    filler: 0
    included: 0

  exclude_superbosses:
    # Determines how to handle Superbosses (the four in the Endless Tower).
    # Excluded: Locations won't be added to the pool.
    # Filler: Locations will only contain filler items.
    # Included: All locations are included.
    excluded: 50
    filler: 0
    included: 0

  gestral_shuffle:
    # Shuffles the lost gestrals into the item pool.
    'false': 50
    'true': 0

  starting_char:
    # Determines which character you start with. Does nothing if Shuffle Characters is set to false.
    gustave: 50
    lune: 0
    maelle: 0
    sciel: 0
    monoco: 0
    verso: 0

  gear_scaling:
    # How the levels of pictos and weapons you receive are determined.
    # Sphere placement: Roughly scales pictos/weapons by the logical sphere they're placed in.
    # Order received: As you receive more pictos/weapons, the levels of the next ones you receive will go up.
    # Balanced random: Pictos/weapons have random levels assigned in an even spread.
    # Full random: Exaclty what it says. There's no guarantee that you'll get high-level pictos... but you probably will.
    sphere_placement: 0
    order_received: 50
    balanced_random: 0
    full_random: 0

  max_equip_level:
    # What level pictos and weapons received though Archipelago will go up to. Weapons can still be upgraded past this.
    # Highest Included Location: The highest level equipment will match the gear you would normally get from the most
    # difficult location included in the pool. With endgame locations excluded, this will be 15 with Paintress as your
    # goal, 16 for Curator, 28 for Clea, or 33 for Simon or Painted Love.
    # Custom: Set a specific level.
    highest_included_location: 50
    custom: 0

  custom_max_equip_level:
    # What level pictos and weapons received through Archipelago will go up to if Max Equip Level is set to Custom.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 33
    33: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-33: 0 # random value between 1 and 33

  area_logic:
    # Determines how many major area unlock items will be placed how early.
    # Normal: Act 1 major areas won't be placed past Act 1; Forgotten Battlefield and Old Lumiere won't be placed behind
    # Visages/Sirene; Visages and Sirene won't be placed behind The Monolith.
    # Hard: Only half of the major areas will be placed in those segments.
    # No Logic: Areas could be anywhere. You may need to grind world map enemies for a long time.
    normal: 50
    hard: 0
    no_logic: 0

  trap_chance:
    # The chance for any filler item to be replaced with a trap.
    # Currently, the only implemented trap is the Feet Trap.
    # Feet Trap: plays the "My, what lovely feet" voice line and shows you some feet pics. Are you sure about this....?
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  start_inventory:
    # Start with these items
    {}

  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
